![]() Obviously, on this site I focus on FX in Houdini. ![]() Visual Effects overall includes many other disciplines however, which generally use different industry standard software - for example, modeling assets and props in Maya and ZBrush, compositing many moving images into one in Nuke, creating materials and textures for props and assets with Substance Painter or Mari, lighting a scene with Katana or Maya, and so on. If you're interested in what we would generally call "FX" (explosions, destruction, magic, liquids, smoke, or just the simulation of physical phenomena in general), then I would endorse what has become the industry standard - Houdini! Of course one approach does not fit all types of situations, but being something that I am asked all the time, here are my honest feelings on this. Plus, if you ever get stuck for any reason, you can always email your Houdini file to me at and we’ll work through it together! How do I get into the Industry? Sometimes even entire lessons will get re-recorded, and older out of date lessons will be taken offline. Yes, all available lessons will work! Even though SideFX is always updating and improving Houdini, I make sure to update affected chapters as soon as possible when a new change breaks things. Do I need to know advanced math like Linear Algebra?Ĭertainly not, as you’ll learn the important bits and pieces along the way! Even as you get better at VFX, you’ll mostly just want to know “what” a math concept does, rather than “how” to actually solve it - that’s the computer’s job! While linear algebra and trigonometry are the fields that contain the most relevant concepts, the only things you need to know from them are cross products, dot products, sine/cosine, transform matrices, and vectors (and again, don’t be intimidated - you’ll learn them in the lessons themselves anyway!) Do the lessons work with the newest version of Houdini? If you are interested in focusing on learning Houdini’s VEX programming language, I strongly recommend cgwiki’s JoyOfVex and HoudiniVex pages. ![]() ![]() Nope, but you will learn how to think like a programmer as you work through the lessons! Most lessons will also teach you to use small snippets of code to push your Houdini skills beyond the basics, which should help you feel more comfortable with it if you aren’t already. Nothing much, especially not for the free introductory classes! I would recommend at least 16GB of RAM (32GB preferred), 50 GB of hard drive space (100 GB preferred), and any CPU and GPU made in the last 5 years! Pretty much all classes can be adjusted to your computer's power - you could simulate 100,000 points instead of 1,000,000 points for example, to have it take 10x less RAM and simulate 10x faster! Do I need to know programming already? What system requirements do I need to get started? ![]()
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